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mercredi 11 octobre 2017

Folding@Home Android Client and Web Server Component are Now Open Source

Folding@Home is the product of a partnership between Pande Lab and Stanford University dating all the way back to its initial release in 2000. The goal is to donate your CPU and/or GPU processing power to researchers that simulate protein folding, computational drug design, and other types of molecular dynamics. The project started on PC has has had a client released on a number of platforms with Android being one of them. Now, both the Android client as well as the web server component have both been made open source.

Folding@Home has been around for 17 years and we've seen clients for it released on a number of operating systems including the Windows, macOS, Linux and Android with platforms including IA-32, x86-64; ARM and more (it even made it to the PlayStation 3). It's impressive to see how far the project has come and how much it has helped the research community at large. Your donated processing power helps all sorts of researching including  Alzheimer's disease, Huntington's disease, cancer, osteogenesis imperfecta, viruses and drug design.

The term folding refers to the way human protein folds in the cells that make up our bodies. Since we rely on these proteins to keep us healthy, there can be serious health issues that result from these proteins misfolding. By running Folding@Home on your favorite device, you are able to help scientists better understand the protein folding process so they can come closer to developing new drugs for a number of various diseases.

Back in 2015 Android 4.4+ received an official Folding@Home client, and it's enabled even more people to help these projects. Most of the Folding@Home engine has been released as open source already by Stanford University. However, the Android client has been lagging behind in this regard and the team feels it is finally time for it to join the rest of the Folding@Home family. You can find all of the Folding@Home code that was released to open source today over on the Sony Xperia Dev GitHub page.


Source: Sony



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