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samedi 9 janvier 2021

Genshin Impact: Tips and Tricks for Experienced Players

Genshin Impact is probably one of the best mobile games out there, and a fantastic RPG without a doubt. You don’t need to take our word for it — the game is free-to-play, and if you spend a fair few hours in it, you’ll agree that it obviously punches above its “free” price tag. If you are looking to get started, we have some great tips and tricks for Genshin Impact beginners. And after having spent hours playing the game every day since its release, we now present some tips and tricks for more advanced and experienced players, to help them prepare for the end-game. We presume that players reading this guide are free-to-play players while recognizing that being a paying player within Genshin Impact does not tilt the game in your favor that heavily.

Continuous Sprint isn’t the fastest means of travel

One of the most easy-to-miss tip for more advanced players is the fact that a continuous Sprint isn’t exactly the fastest way to move in the game. Tapping Sprint to trigger the quick burst animation for dashing is the second-fastest, and you should prefer doing this over a press-and-hold as it not only uses less stamina overall, but also is quicker for traveling overall.

Genshin Impact - Razor character dashing through the game

Sprint till you get the Dash animation, and then tap the button again

On some characters, you can even bunny hop! Sprint and jump, and do it in quick succession, and you’ll find yourself reaching places even quicker. You can also do it infinitely, as the stamina bar glitches out when it reaches zero but you don’t actually return back to your normal pace — so you can keep bunny hopping indefinitely (as long as you do not mind button mashing the jump button for eternity).

Bunny hopping is best executed on PC and is limited to certain characters only, but dashing can be done on mobile too across all characters.

Platform matters

Genshin Impact is available on Windows, Android, and iOS with cross-platform playability, and also on the PlayStation 4 without cross-platform saves. The game has managed to retain all of its gameplay elements across this entire suite, which is absolutely impressive, meaning that you can experience the game in a practically identical fashion irrespective of which platform you are playing the game on.

However, this isn’t completely true. While yes, the gameplay is very largely identical, gaming on a desktop with a keyboard and mouse has its own advantages. It’s easier to use Bow-based characters when you have a mouse to precision aim. On mobile devices, Bow-based characters are at a significant disability as panning around and aiming is a less than ideal experience, especially since you’d be swapping between different weapon types and constantly have to refresh your muscle memory.

On desktop, swapping between characters is significantly easier when you have a hotkey. In fact, the desktop version even has a dedicated button (Left Alt + the swap key) that you can set for swapping into a character and immediately executing their elemental burst. This makes Enablers (roles are discussed further on in this guide) easier to execute and synergize with the rest of the team.

Au contraire, farming out hordes of enemies is easier when you have the convenience of mobile with you. Gaming on a desktop means that you are quite limited when and where you can play the game. On mobile, this limitation does not exist — so if you just have a few minutes to kill while you wait in the queue at the grocery store, just pull out your phone and complete your Daily Commission Quests or farm up any materials you are missing. The leveling curve on the game is pretty steep in the latter parts of the game, so this convenience comes in handy.

Thankfully, with cross-platform saves and sync, you can enjoy a combined desktop plus mobile experience too, as long as you have powerful-enough hardware. Too bad if you are playing the game on console though.

Repeat Character pulls give you Constellations and great passives!

For the large part outside of a few pre-determined free handouts (Main Character aka “Traveller”, Amber, Kaeya, Lisa, and Xiangling), Characters have to be unlocked through the gacha system/loot box mechanics. If you draw a character, you unlock it forever — but the character still stays within the pool of possible rewards. This is because all characters can be drawn/pulled a total of seven times! The first draw unlocks the character, and every subsequent draw unlocks a Constellation that buffs the character in some way. So don’t be disheartened if you don’t get a new character with every wish and land a few repeats along the way — it’s actually for the good.

Some characters are decent right from their first pull. Some characters become viable after reaching certain Constellation levels, like Ninguang, who gets an AoE effect on her basic attack at Constellation 1.

Some characters get a big power spike on certain Constellation levels, to the point that you should absolutely look forward to those unlocks. For example, Barbara gets an auto Instant Revive plus Full Heal at Constellation 6, which is an insane kit addition to help out your Carry, possibly eliminating the need for a Sub-Carry.

It thus becomes a good idea to reassess every character once you unlock their Constellation. A character you may have written off earlier may have just become viable for you, carving out a better spot in your team than you may be rolling with. Read the descriptions and try out the buff before you make a choice.

What happens after you reach the maximum constellation for a character? The character still remains in the pool, so you can still draw them. When you do draw them then, you will get enough of the currency you just spent to make another wish and draw again.

Use Invincibility Frames (iFrames) to dodge all attacks and never take damage!

Some players may have noticed that dashing in Genshin Impact allows players to dodge some attacks. And they are right. The dashing animation activates what gamers often refer to as an iFrame (Invincibility Frame / Immunity Frame / Invulnerability Frame). Whether intentional or not, this iFrame within the dashing animation is a small window within which your character becomes entirely invincible and ignores any and all damage.

You need to activate the dash animation at just the right time before the attack hits. It’s difficult to describe, but you can practice this out with smaller enemies. The Dashing iFrame can be mastered with fair ease, and once you figure out the ideal timing for it, you can literally fight every single battle in Genshin Impact without taking a single drop of damage.

There are other iFrames present within the game too. The next most commonly activated iFrame is from Character Swapping, but the window for invincibility is very small on this. A bunch of characters, usually in the 5-star tier, also have very grand animations on their Elemental Burst and Elemental Skill, and these also contain iFrame windows. So activating an Ult might just save your character from having half its health wiped off.

Get the timing right on these iFrames will be crucial when dealing with some annoying bosses. For instance, Andrius the Dominator of Wolves is quite an annoying boss to fight if you have a melee character, as the boss frequently damages in his near vicinity. With a perfect dash every few seconds, you can really defeat this boss without needing a healer on your team or needing a ranged unit.

Understand Combat Roles: Carry, Sub-Carry/Burst, Element Enabler, and Support/Healer

Combat is one of the central progress pillars of the game, so it makes sense to get a full team completely cracked and buffed up to deliver the maximum damage for all four characters, right? Well, no, not really.

Characters within Genshin Impact are not equal in the slightest, and they were never meant to be either. Some characters are intended to be tanky and defensive, while others are more fragile but dish out more DPS (damage-per-second). Some characters have active and passive abilities that have team-healing properties more so than damaging properties, while other characters excel at frequently triggering elemental reactions. And some characters even find their place in the team simply because of the adventuring support they bring along. Then there are different elements and different weapon types, making the entire situation a surprisingly complex yet entertaining web to work through.

Building a good team requires synergy across these different roles, and an ideal team will include one each of Carry, Sub-Carry/Burst, Element Enabler, and Support/Healer. Most characters in Genshin Impact can fit across a couple of different roles with good overlap. But some characters, such as Barbara, fit in very well in one single role to the point that you’re wasting them on other roles.

Genshin Impact - Team Role setup for 4 character party

Carry

A “carry” is a character that deals the most damage in your team. It’s the character with the maximum DPS output, either by way of hard-hitting normal attacks or through a combination of attacks and elemental skills and bursts. Usually, in genres like MOBA, a carry is not intended to be a tanky unit or have any sort of healing to self-sustain, but those games usually have multiple characters on the field simultaneously as is their genre. In Genshin Impact, you need to swap between characters on your own (or play Co-Op if you don’t want to), so a bit of sustained damage or tankiness is the desired quality, especially if your Healer may not be max leveled.

The team’s carry will get most of the attention in mid-game as the character will essentially “carry” your game, and we’ll expand more on this. Because of how the end-game is shaped and tied into clearing the Spiral Abyss within a limited time, the carry becomes the most important role in the team.

Sub-Carry/Burst

The next character on your team will be a sub-carry or a burst. A “sub-carry” is the next highest DPS dealer, and a secondary damage dealer option, while “burst” refers to a role that brings in very high damage output in a short period of time. Sub-Carry and Burst roles can overlap, or they can be swapped one in favor of the other, depending on how your team is composed.

The idea with this role is to swap it in when its kit (comprised of Elemental Skill and Elemental Burst) is available to use, dish out the damage, and swap it out; or use it to finish things off when your Carry has died in battle.

Element Enabler

This is a character whose purpose is to trigger its Elemental Skill and Elemental Burst that has effects on the field even if the character is switched out. This allows your Carry and Sub-Carry to make use of the effects on the field to trigger Elemental Reactions, which then further increase the total damage output of your team or help you chew through shields and other enemy buffs.

The Main Character in their Anemo avatar is serving as a filler for Enabler in my team, as I do not want two Electro users in my team (so Lisa and Fischl are out as options), and I didn’t really like Chongyun. Thankfully, Enablers do not always need to be maxed out for levels and talents (though obviously, you’d do better with those), so I am hoping to swap in a better Enabler later on.

genshin impact elemental reaction chart

Image credits: Sunmilk

Support/Healer

Characters in this role are known for the team utility they present. This utility can range from cleansing status effects, healing the team, providing shields, leveraging crowd control, applying buffs, and more. This utility is really necessary for the later parts of the game, as it could be the difference between defeating a boss and not getting past it.

We advise players in the mid-game to create a team that fits into these broad roles. These are general guidelines, of course, and you are free to deviate from them. But this is what will provide you with a good balance in enjoying the game and completing its grind without feeling stuck or overwhelmed at any stage. If you do not have a perfect character to fit into a role, you can improvise with a view to eventually fill in the role once you roll in some good character pulls through the gacha (loot box) mechanics, as a free-to-play player or otherwise.

Focus on your Carry first, and max it out

The leveling curve in Genshin Impact for characters gets pretty steep and grindy in the later parts of the game. This makes it difficult to have an evenly-leveled 4-character party at all times, especially when you keep an eye on your Adventure Rank and consequent World Level (which dictates how enemies scale in level to keep up with you). And because of how Genshin Impact treats combat throughout the game and how the Spiral Abyss is treated as the end-game, the Carry becomes the most important vehicle for your game progression.

Genshin Impact - Available Characters

With all of this said, it makes sense to focus the entirety of your resources towards maxing out your Carry at every step possible. Choose a character that does good DPS, fits the carry role, and that you enjoy playing, and absolutely crack it out all the way till your Adventure Rank allows. In my case with Adventure Rank 40, I have focused most of my resources towards Razor as my main DPS character, maxing it out and ascending it as far as feasible as soon as those levels are unlocked.

You also want to keep an eye on leveling up the Talents for the character, as that makes those attacks, skills, and bursts hit even harder. This then makes it easier to farm out to level up the rest of your team.

If this order was breached, you’d find yourself surrounded with insanely difficult monsters and no viable means to farm them, and perhaps even get stuck in a powerless loop that will make the game difficult to enjoy and progress through. You do want to eventually level up the rest of your team too, but the priority becomes secondary to that of your Carry.

If you max your Carry for the World Level, and need a specific Adeventure Rank level before you can Ascend your Carry again, it is also a good idea to farm everything required for the Ascension even before the Ascension becomes available. Word Level bumps makes monsters difficult, and just having everything pre-farmed for your Carry’s next power spike will make your game experience easier. So that when the Ascension becomes available, you can just breeze through to the next cap.

Level up your Talents, Weapons and Artifacts too

The same advice from above applies to Talents, Weapons and Artifacts too. Choose the right weapon and Artifact combination for your DPS character, and ascend, refine, and max them out as far as you can. You don’t necessarily need to have five-star weapons and artifacts before you give it a thought to level them up. Do it as you go along, to make it easier to go along further.

Genshin Impact - Razor Character with White Iron Greatsword weapon

As for Talents, it’s easy to max all of them out in mid-game, but you have to choose your priority for late game, so choose upgrade paths that make sense to you instead of maxing all of them out at once. For characters that you use for auto-attack, it may make sense to prioritize the basic attack talent. While for characters like Enablers, you may want to focus on their Elemental Skill first, Elemental Burst later, and perhaps entirely ignore investing into their basic attack talent. The grind does get grindy later on, so pick and choose your battles.

You actually need two teams for Spiral Abyss

The Spiral Abyss is what is considered an end-game for Genshin Impact, as it currently stands. While Floors 1 – 8 pose an increasing difficulty, the later levels like Floor 9 – 12 are even more difficult. These three Floors have Divergence, which requires 2x 4-character teams to clear the different monsters, one team at a time.

You can’t repeat characters across these teams, which means both of your teams need to be maxed out for best performance in order to have a chance at clearing these Floors. This means that you do need two of each of the roles, and have both teams work in synergy within themselves.

What am I getting at with this? This means that you don’t need to hold off your investment in characters that you consider second-best while you keep trying to land a character that would be your top choice. Investing in second choices is alright, as long as you have your single Carry maxed out to help farm the rest of the team. So in my case, I do have Bennett as a second-choice for the Healer role, even though my focus is on Barbara as the primary healer. Similarly, Xiangling can swap in to become the primary DPS for the second team if and when I get better synergy options for my main team. It’s okay to invest in second choices (though this shouldn’t be your priority — just a by-product), you’ll need them later down the road anyway.

Choose the right Artifact

This is something that a lot of players figure out on their own, but it’s also worth mentioning again simply because of how important it can be. Artifacts can have different attributes, decided by chance. And you already know that there a fair few different sets of Artifacts, leading to different passive bonuses. And now you also know that teams should comprise of different characters at different roles. It becomes important in this situation that you choose the right Artifact to fit the right character in the right role.

For example, characters like Razor are intended to be DPS units focusing on physical attacks. So ideal artifacts for Razor will focus on granting him more Attack Damage as a base or as Attack Percentage or help him build up Crit Damage or Crit Rate. An Artifact that boosts defense isn’t going to be doing all that much for Razor in the intended role, but there may still be other reasons why you’d want to keep the Artifact on (such as its other attributes, its synergy with the whole Set, or just simply because it is much more leveled up and can provide better bonuses). A character like Barbara, whose healing scales off her maximum HP, needs to have Artifacts that boost her maximum health, as that in turn will affect how much and how quickly the rest of your team can heal up — an Artifact that boosts her Attack stat will be of no help in such an instance. A healer like Qiqi uses the Attack stat to scale the team healing, so now the Attack stat makes a difference.

Genshin Impact - Barbara character with HP Artifacts

Read the Character Description and the Talent Descriptions to see how your character is shaped up, figure out which stats you need to prioritize, and then choose the right Artifacts from the pool available to you, and then level the Artifacts up to become even better. If you do not have the right artifacts with the desired traits, improvise until you can find the right roll. In the screenshot above, the Artifact set is not the best fit for Barbara, but it works out with HP and HP Percentage within the pool of Artifacts available in my inventory.

4-piece Artifact Sets aren’t always the best passives

Most Artifact Sets offer a bonus passive effect as a 2-piece set and then another extra bonus passive effect as a 4-piece set (while some select Artifacts offer 1-piece bonus only). On the face of it, equipping all artifacts from just one single great set to let you achieve the extra bonus from the 4-piece combination might sound like a great idea. But you may not want to do that actually, as most 4-piece passives are quite underwhelming.

Instead, players in the mid-game will be better served by mixing and matching artifacts that focus on their stat of choice first and then taking up any bonuses as, well, a bonus. This lets you bulk up characters in the stat direction you want them to go, instead of heaping on useless stats just to reach the 4-piece bonus. Further on, you may want to mix and match the bonuses from 2x 2-piece sets, as a few sets like Brave Heart and Resolution of Sojourner offer good DPS stats on 2-piece, but may taper off for their 4-piece bonus. Landing artifacts with the desired stat combination is a game of sheer luck, so just know that you don’t need a god roll across a full set to achieve your goals.

Make resource collection easier with an external map

This tip is borderline cheating, depending on how you treat external guides and helps. But Genshin Impact’s world is just way too immense, and resources are innumerable and spread out all through. It becomes very difficult to just rely on the map within the game, even if you meticulously use all 99 of the available markers. Remember, this size of the map is just with two available regions: Mondstadt and Liyue, out of a possible seven to correspond to each element, so this is just going to get that much more difficult to keep track of in the future.

Thankfully, there are external maps like MapGenie.io and GI World Map that make your grind a bit easier. These online websites serve as interactive maps that allow you to toggle through and view a certain resource and that resource only.

Genshin Impact Interactive Map showing locations of Anemoculus, Geoculus, and Crimson Agates

This comes in insanely helpful if you are missing just a few Anemoculus or Geoculus, or you need to know all the locations to quickly farm Jueyun Chilis or Philanemo Mushrooms for character ascension or know where the monster horde is to farm out Slimes and Hilichurls. To balance things out, we’d recommend using these external maps only when you are in a pinch — give yourself some time to explore and chance upon resources, as that is one of the primary allures of the game.

Advantages and Limitations of Co-Op gameplay

Genshin Impact is a game that is primarily meant to be played as a single player. The game also has a co-op mode unlocked at Adventure Rank level 16, wherein other players can join in your game, or you can join in theirs. The Co-Op Mode has its benefits, but it also has its limitations, so understand both of them.

You can have up to 4 players total in a party, and the number of characters a player can control is inversely tied to the number of players on the map. If 2 players are on the map, each can control two characters.

Unlike MMORPGs, Genshin Impact has one player clearly designated as the host. Other players join the host’s version of the world, instead of a common world. This means that your actions will influence the host world and leave your world untouched, and because of which there are only a few things you can actually do with Co-Op.

Co-Op Mode is great for defeating mobs and bosses with some more people around. This lets you trigger more elemental reactions frequently (on mobile — desktop has easier shortcuts that make elemental reactions much easier), though you lose control over when and what to trigger since players control their own characters. It’s great for blitzing through difficult dungeons at higher levels if the rest of your party is not evenly-leveled (which will be a very common situation), or if you do not have recommended elements for the dungeon (which someone else may have). You can help out with Daily Commissions, Domains/Dungeons, help out with World Bosses, and gather resources that you may have completely farmed up in your world.

When it comes to limitations, you cannot join worlds of players that have a higher world level than you do — you can only join the same or lower. This means you are unlikely to run into Legendary loot simply by piggybacking in a higher level player’s world. You can also only view and join players in your server. The main campaign is also paused in Co-Op, so you can’t help out someone progress through the main storyline if they are stuck somewhere (though we’d argue that the main storyline isn’t all that difficult anyway). You also cannot collect Oculi if you join as a guest, since you are existing in a world that is not yours, to begin with. Domains are also limited through Original Resin (Genshin Impact’s version of a stamina system), so how much you can interact with Domains is limited to how much Original Resin you have left.

Pity on Banner Wishes

Banner Wishes are one of the primary ways to get access to new characters. Genshin Impact uses a gacha system for these, which means that you are only promised a chance to get a new character. It is a loot crate mechanic wherein players pull in results from a wide pool of possible results, including a lot of filler content like easier-to-find weapons and more.

Genshin Impact Banner Wish

The game does offer a lot of chances for free-to-play players to amass these Wishes (through direct ‘Intertwined Fate’ and ‘Acquaint Fate’ rewards, through Primogem accumulation, and through an exchange of Masterless Stardust and Masterless Starglitter). And if you are a player that doesn’t mind spending real-world cash for these Wishes, you can do that.

What ends up happening is that either way, you are going to have a lot of Wishes, and a very small chance to pull in a 5-star character or a 5-star weapon per Wish. Your odds of landing these coveted items do increase when you have a lot of Wishes, but it’s still a probability and not a guarantee that you will land these legendary level characters or weapons.

Well actually, you do get a guarantee, sort of. Genshin Impact incorporates what is informally referred to as “pity”. If your first 89 wishes do not give you a 5-star character or weapon, the game takes pity on your bad luck and guarantees you a 5-star character or weapon on the 90th wish. This 90th wish could be a new 5-star character or weapon introduced through that banner or it could be a 5-star from the pool of rewards that the banner mentions. Once you get a 5-star, this counting resets back to zero.

What if you actually are aiming to get that shiny new 5* character introduced through that banner and will not settle until you land it? Then your next 90th wish (i.e. your overall 180th wish within this example) is guaranteed to be the 5-star character introduced in the banner if you haven’t received it already. The game is pretty much taking pity on your bad luck and asking you to not waste more wishes (or real-game money, if you spent that to get wishes).

The game also handily displays your wish history, so you don’t need to keep track of it mentally all the time. If you know you are nearing your 180th wish, you can perhaps pause and use that on an upcoming character that looks more attuned to your taste. Just knowing that this mechanic exists will help you make more informed decisions.

5-star isn’t always better than 4-star

Keep in mind that Genshin Impact has superficially applied 5-star and 4-star ratings. So characters/weapons that are 5-star are not automatically great by virtue of them being a 5-star. There are great 4-star characters and weapons too, and some are arguably better than any 5-star counterpart because of their mechanics, their passives, or their synergy.

There’s no reason to get disheartened if you do not have many 5-star characters. My primary team has no 5-star character or weapon, and I have reached Adventure Rank 41 just fine without spending any real-world money so far. So if you are a free-to-play player with just 4-stars, you’ll be fine, trust me.

Daily Missions are invaluable for increasing your Adventure Rank, but be careful

Adventure Rank is your overall profile level, and is the metric that decides what World Level you are playing in. World Level in turn decides the level and difficulty of monsters and loot in the open world. As one would want, once you start breezing through stages, you’d want the difficulty and the rewards to be bumped up. Adventure Rank level also places caps on the level of your Character, their Talents, and your Weapons, so you get capped at certain points until and unless you reach further Adventure Ranks.

Gaining Adventure Rank in the early parts of the game is fairly simple. But later on, the leveling curve gets steep (as is the recurring theme across Genshin Impact), and you progress slower through Adventure Ranks. Thankfully, the fastest way to gain Adventure Ranks is Daily Missions, and as their name implies, they are refreshed every day. The very large majority of daily missions are also very simple and can be completed anywhere between 30 seconds to 2 minutes each. You also get 225 Adventure Rank Experience and 10 Primogems (and other rewards) per successful completion, and another 500 AR Experience and 20 Primogems (and other rewards) if you complete all four of the Daily Missions of the day and collect your reward. These numbers may sound small, but they add up. For example, to reach Adventure Rank 40, you need 10550 AR Experience after Adeventure Rank 39, and you get a cool 1400 AR Experience from these daily missions themselves. Play for a week, and that’s 9800 AR Experience already in the bank at the minimum.

But with this being said, Adventure Rank dictates the World Level. Some World Level bump ups are locked behind an Adventure Rank Ascension quest, allowing players to delay bumping it up till the point they are confident that their Carry can deal with higher-level monsters. But some World Level bumps happen immediately (namely World Level 1, 3, and 5). So if you reach Adventure Rank 40 with an under-leveled Carry, there’s a chance that you might have a difficult time dealing with the higher leveled monsters. [If you do find yourself stuck on this, focus your entire attention on your Carry and max it out.] So keep an eye on how many Daily Missions you are completing and how effective your team performs in your present scenario. If the difficulty is high, skip over a few days worth of Daily Missions till your Carry can catch up.

Enjoy the Game

This is the most understated advice for all experienced players. It’s easy to get overwhelmed with the grinding present in the later parts of the game. Genshin Impact also scales complexity through the game wonderfully, so your experience at the start of the game may not be the same as it is towards the end. What started off as an enjoyable game may turn into what feels like a job trying to min-max your stats and navigate through different combinations of characters, team synergies, artifacts, weapons, and more.

You don’t need to min-max until the very end of the end-game. Up until that, I would strongly recommend that you focus on characters that you genuinely enjoy playing. Find what makes the game great for you, and the grind will feel less like a grind and more like a journey.

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